Note: <required> - [optional]
Minigame minimum prize value: $50k

Minigame Help

 !minigame [minigame name] 

Shows the help for a given minigame, by default shows a list of minigames

 /minigame help [minigame name] 

Examples:

!minigame awareness - Shows the help for the Awareness minigame

/minigame help - Shows a list of minigames

Aliases: minigame, minigame help

Credit: DreadSwitch

Random Minigame

 !randmini <prize> 

Chooses a random minigame with the given prize

 /minigame random <prize> 

Examples:

!randmini 200k - Plays a random minigame with prize of 200k

/minigame random 2xXanax - Plays a random minigame with prize of 2 Xanax

Aliases: randmini, minigame random

Credit: Diabolus

Replay Minigame

 !rm 

Replays last minigame with same prize

 /minigame replay 

Examples:

!rm - Replays last minigame with same prize

/minigame replay - Replays last minigame with same prize

Aliases: rm, minigame replay

Credit: Blacksoulfoda

Reset Minigame Cooldown

Only usable by the Minigame Hoster who initiated the Cooldowns
 !resetminicd <minigame> 

Resets the Cooldown (if used) for the minigame selected

Example: !resetminicd towerofpower - Resets the Cooldown for the Tower Of Power minigame

Adventure

 !adventure [flags] <prize> 

Minigame that players enter with a choice to keep the current prize or adventure to the next level.

Flags:

- .i - Picks fastest player (first to click)

- .c - If you want winner to have a cooldown

- .o - Prizes will be in order, default is random

- .a - Prizes will additive, default is not

 /adventure prize:<prize> [options] 

Options:

instant true|[false] - Picks fastest player (first to click)

cooldown true|[false] - If you want winner to have a cooldown

order true|[false] - Prizes will be in order, default is random

additive true|[false] - Prizes will additive, default is not

Examples:

!adventure .i 100k, 200k, 300k, xanax - Starts Adenture, picks the first player, and has randomized prizes for each level of 100k, 200k, 300k and xanax

/adventure prize:200k, xanax order:true - Starts Adventure, prizes will be in order of 200k, xanax.

Aliases: adv, adventure

Credit: Chi

Awareness

 !awareness [flags] <prize> 

Minigame that selects "online" discord users and adds them to a pool of possible winners. The selected pool of users will then be able to select "Aware" button to win.

Flags:

- .m <number> - Multiple winners, default is 1

- .a - Picks recently active users only

 /awareness prize:<prize> [options] 

Options:

multiprize true|[false] - Multiple winners, default is 1

active true|[false] - Picks recently active users only

Examples:

!aware .am 5 100k - Starts Awareness, choosing recent active users only, 5 winners, prize 100k each

/awareness prize:100k active:True - Starts Awareness minigame, choosing recently active users, 1 winner, prize of 100k.

Aliases: awr, aware, awareness

Credit: Kruug

Blind Beggars

 !bb [flags] <prize> 

Build a word lets players take turns either selecting a letter or typing a letter to build a word. The first player chooses a letter, then the next adds on to that. The game continues until there is no way to add to the word, and the last player is the winner.

Flags:

- .c - If you want winner to have a cooldown

- .i - Picks fastest player (first to click)

- .s - If the players request should be shown as soon as it is entered

- .r - If the range of the pool value should be shown

 /blindbeggars prize:<prize> [options] 

Options:

cooldown true|[false] - If you want winner to have a cooldown

instant true|[false] - Picks fastest player (first to click)

show true|[false] - If the players request should be shown as soon as it is entered

range true|[false] - If the range of the pool value should be shown

Examples:

!bb .cr 500k - starts Blind Beggars with a total prize of 500k, showing a range of the pot value, and a cooldown for the winner.

/blindbeggars prize:500k cooldown:true - starts Blind Beggars game, with prize total prize of 500k, and a cooldown for the winner.

Aliases: bb, blindbeggars

Credit: ***

Build a Word

 !baw [flags] <prize> 

Build a word lets players take turns either selecting a letter or typing a letter to build a word. The first player chooses a letter, then the next adds on to that. The game continues until there is no way to add to the word, and the last player is the winner.

Flags:

- .c - If you want winner to have a cooldown

- .i - Picks fastest player (first to click)

- .l - if players should have double time to take their turns

- .p <number> - Max number of players - default is 10

 /buildaword prize:<prize> [options] 

Options:

cooldown true|[false] - If you want winner to have a cooldown

instant true|[false] - Picks fastest player (first to click)

long true|[false] - if players should have double time to take their turns

players <number> - Max number of players - default is 10

Examples:

!baw .cl 500k - starts Build a Word with a prize of 500k, giving players double time, and a cooldown for the winner.

/buildaword prize:500k cooldown:true - starts Build a Word game, with prize of 500k, and a cooldown for the winner.

Aliases: baw, maw, buildaword, makeaword

Credit: Zachbob

Carrot In a Box

 !carrot [flags] <prize> 

Minigame that picks 2 people and gives them both a box each. The first user will have 45 seconds to look in the box, and choose what they want the 2nd user to do, either keep or swap. The first user is also encouraged to convince the 2nd user what to do via chat. The 2nd user then has 90 seocnds to choose whether to actually keep or swap the boxes. The goal is to end up with the carrot in the box.

Video Explanation - Youtube Video

Flags:

- .c - If you want winner to have a cooldown

- .i - Picks fastest players (first 2 to click)

 /carrotinabox prize:<prize> [options] 

Options:

cooldown true|[false] - If you want winner to have a cooldown

instant true|[false] - Picks fastest players (first 2 to click)

Examples:

!citb .i 100k - Starts Carrot minigame, will select first 2 instantly, prize of 100k

/carrotinabox prize:100k - Starts Carrot minigame, prize of 100k.

Aliases: citb, carrot, carrotinabox

Credit: Sara

Click to Win

 !ctw [flags] <prize> 

Minigame that selects a(n) random winner(s) who click the button to enter.

Flags:

- .c - If you want winner to have a cooldown

- .d - If there should be a random delay prior to start

- .m <number> - How many winners, default is 1

 /clicktowin prize:<prize> [options] 

Options:

cooldown true|[false] - If you want winner to have a cooldown

delay true|[false] - If there should be a random delay prior to start

multiprize <number> - How many winners, default is 1

Examples:

!ctw 100k - starts Click to Win with prize of 100k

/clicktowin prize:100k multiprize:5 - starts Click to Win with 5 winners and prize of 100k

Aliases: ctw, clicktowin

Doors

 !doors [flags] <prize> 

Minigame with max of 5 doors for the selected winner to choose from, can have multiple prizes, and ability to try a 2nd time or keep current door. Selected winner will have 30 seconds to choose a door.

Flags:

- .c - If you want winner to have a cooldown

- .i - Picks fastest player (first to click)

- .r - Winner can pick a 2nd door to take instead of the first

- .e <number> - How many empty doors, default is 1 - MAX Doors is 5 total

 /doors prize:<prize> [options] 

Options:

cooldown true|[false] - If you want winner to have a cooldown

instant true|[false] - Picks fastest player (first to click)

retry true|[false] - Winner can pick a 2nd door to take instead of the first

empty <number> - How many empty doors, default is 1 - MAX Doors is 5 total

Examples:

!doors .re 3 500k, 100k - starts Doors minigame, with 3 empty doors, a 500k door, and 100k door. Winner can try a 2nd door

/doors 1m instant true empty 2 - starts Doors minigame, with 2 emtpy doors, and 1 1m door, will instantly pick whoever selects first as the winner

Aliases: door, doors

Credit: Kruug, Chi, Diabolus

Double or Nothing

 !don [flags] <prize> 

Minigame where the selected winner will have 30 seconds to choose to flip a coin to double the prize or keep the current winnings.

Flags:

- .c - If you want winner to have a cooldown

- .i - Picks fastest player (first to click)

- .m <number> - Maximum number of doubles, default is infinite

 /doubleornothing prize:<prize> [options] 

Options:

cooldown true|[false] - If you want winner to have a cooldown

instant true|[false] - Picks fastest player (first to click)

multiprize <number> - Maximum number of doubles, default is infinite

Examples:

!don Xanax - Starts Double Or Nothing with the starting prize of 1 xanax

/doubleornothing 100k multiprize 10 - Starts Double Or Nothing with starting prize of 100k and can be doubled a maximum of 10 times

Aliases: don, doubleornothing

First ID

 !fid [flags] <prize> 

Minigame that listens for the first user(s) to type in their Torn ID.

Flags:

- .c - If you want winner to have a cooldown

- .d - If there should be a random delay prior to start

- .m <number> - How many winners, default is 1

 /firstid prize:<prize> [options] 

Options:

cooldown true|[false] - If you want winner to have a cooldown

delay true|[false] - If there should be a random delay prior to start

multiprize <number> - How many winners, default is 1

Examples:

!fid 100k - starts FirstID and first to type Torn ID wins 100k

/firstid prize:100k multiprize:5 - starts FirstID and first 5 to type Torn ID win 100k

Aliases: fid, firstid

Musical Chairs

 !mc [flags] <prize> 

Up to 16 people can enter to play Musical Chairs by sitting on a chair (Click an open chair). Each round starts with music on, players must wait for the music to stop to sit. If you sit too early you'll be eliminated, and if you are too late, you'll be eliminated. The rounds continue until only 2 players are left, and 1 chair is left.

Flags:

- .c - If you want winner to have a cooldown

- .p - Sets max number of players - default is 16

 /firstid prize:<prize> [options] 

Options:

cooldown true|[false] - If you want winner to have a cooldown

players <number> - Sets max number of players - default is 16

Examples:

!mc .c 500k - starts Musical Chairs with prize of 500k, includes a cooldown for the winner

/musicalchairs prize:500k - starts Musical Chairs with prize of 500k

Aliases: mc, musical, musicalchairs, chairs

Credit: Burninator

Name The Item

 !nti [flags] <prize> 

This minigame uses pictures of Torn awards that players must identify (by typing the name of the award). The first player to correctly identify the award is the winner.

Flags:

- .c - If you want winner to have a cooldown

- .a - Uses all Torn Items (includes items with quantities < 21)

 /whatstheaward prize:<prize> [options] 

Options:

cooldown true|[false] - If you want winner to have a cooldown

all true|[false] - Uses all Torn Items (includes items with quantities < 21)

Examples:

!nti .c 100k - starts Name The Item, with a prize of 100k

/nametheitem 250k - starts Name The Item with a prize of 250k

Aliases: nti, nametheitem

Over Under

 !overunder [flags] <prize> 

The selected player will be given a random number between a set of random numbers. The bot will pick a private random number in the same set of numbers. The player has to choose if their given number is over or under the private number.

Flags:

- .c - If you want winner to have a cooldown

- .r - If a player should have a second change if they fail the first time

- .s - If the player should have a chance to win a 5x prize by guessing if the numbers are equal

 /overunder prize:<prize> [options] 

Options:

cooldown true|[false] - If you want winner to have a cooldown

retry true|[false] - If a player should have a second change if they fail the first time

same true|[false] - If the player should have a chance to win a 5x prize by guessing if the numbers are equal

Examples:

!overunder .c 100k - starts Over Under, with a prize of 100k

/overunder 250k same:true - starts Over Under with a prize of 250k, allowing the player to guess "Equal" to earn 5x the prize

Aliases: overunder

Credit: DreadSwitch

Pick The Button

 !ptb [flags] <prize> 

Minigame that users have 45 seconds to choose a number on the board. Users can only select 1 number. The winner will be the selected number(s). The amount of numbers on the board scales with the number of winners and/or the large flag.

Flags:

- .l - Adds extra for and column, default is false

- .m <number> - How many winners, default is 1

 /pickthebutton prize:<prize> [options] 

Options:

large true|[false] - Adds extra for and column, default is false

multiprize <number> - How many winners, default is 1

Examples:

!ptb .m 2 500k - starts Pick The Button with 2 winners each at 500k

/pickthebutton 500k large:true - starts Pick The Button with 1 winner of 500k, and an additional row and column

Aliases: ptb, pickthebutton

Prisoner's Delimma

 !pd [flags] <prize> 

Minigame that chooses 2 winners, the winners have 45 seconds to choose to Share the prize or Snatch the prize. If both winners Share, they will split the prize. If one Snatches and other Shares, the one who Snatches gets the full prize. If both Snatch, neither win. Item prizes must be even numbers, i.e. 4xXanax.

Flags:

- .c - If you want winner to have a cooldown

- .i - Picks fastest players (first 2 to click)

 /prisonersdelimma prize:<prize> [options] 

Options:

cooldown true|[false] - If you want winner to have a cooldown

instant true|[false] - Picks fastest players (first 2 to click)

Examples:

!pd 200k - starts Prisoners Delimma prize of 200k

/prisonersdelimma 2xXanax instant:true - starts Prisoners Delimma selects first 2 to click, prize of 2 Xanax

Aliases: pd, prisonersdelimma

Credit: Flirsty

Rock Paper Scissors Snake Spock

 !rps3 [flags] <prize> 

2 Players will be selected to play. Each player must choose Rock Paper Scissors Snake or Spock.

Rock Paper Scissors Snake Spock

Flags:

- .c - If you want winner to have a cooldown

- .i - Picks fastest players (first 2 to click)

 /rps3 prize:<prize> [options] 

Options:

cooldown true|[false] - If you want winner to have a cooldown

instant true|[false] - Picks fastest players (first 2 to click)

Examples:

!rps3 100k - starts RPSLS prize of 100k

/rps3 prize 100k instant:true - starts rpsls and chooses first 2 users to play prize of 100k

Aliases: rps3, rpsss, rockpaperscissorssnakespock

Credit: Exie, Blacksoulfoda

Scrambled

 !scrambled [flags] <prize> 

Scrambled uses a Torn related word list, and scrambles the letters. The first person to guess the correct word(s) win. Players guess by typing the word(s).

Flags:

- .c - If you want winner to have a cooldown

 /scrambled prize:<prize> [options] 

Options:

cooldown true|[false] - If you want winner to have a cooldown

Examples:

!scrambled .c 100k - starts Scrambled, with a prize of 100k, and the winner having a cooldown

/scrambled prize:250k - starts Scrambled with a prize of 250k

Aliases: scram, scramble, scrambled, unscramble

Spread The Wealth

 !stw [flags] <prize> 

Minigame where the winner will choose anyone to share the prize with (minigame owner will need to have double the prize value)

Flags:

- .c - If you want winner to have a cooldown

- .i - Picks fastest player (first to click)

 /carrotinabox prize:<prize> [options] 

Options:

cooldown true|[false] - If you want winner to have a cooldown

instant true|[false] - Picks fastest player (first to click)

Examples:

!stw .i 100k - Starts Spread the Wealth minigame, will select first user instantly, with prize of 100k

/spreadthewealth prize:100k - Starts Spread the Wealth minigame, with prize of 100k.

Aliases: stw, spreadthewealth

Credit: ***

Tower of Power

 !tp [flags] <prize> 

One player will be chosen to play the Tower of Power. The selected player can choose to keep the starting prize, or choose one of 3 to advance to the next level. Each level will increase the prize (accumulates based on initial prize). The player will have a choice to keep after each level.

Flags:

- .c - If you want winner to have a cooldown

- .i - Picks fastest player (first to click)

- .x <number> - Max number of floors up to 9, default it limitless

- .f - If the player should be forced to enter the tower for a prize

 /towerofpower prize:<prize> [options] 

Options:

cooldown true|[false] - If you want winner to have a cooldown

instant true|[false] - Picks fastest player (first to click)

multiprize <number> - Max number of floors up to 9, default it limitless

force true|[false] - If the player should be forced to enter the tower for a prize

Examples:

!tp .i 100k - starts Tower of Power, selecting the first persont to enter with starting prize of 100k

/towerofpower 250k - starts Tower of Power with starting prize of 250k

Aliases: tp, towerofpower, towerpower

Credit: Goetz

Whats The Award

 !wta [flags] <prize> 

This minigame uses pictures of Torn awards that players must identify (by typing the name of the award). The first player to correctly identify the award is the winner.

Flags:

- .c - If you want winner to have a cooldown

 /whatstheaward prize:<prize> [options] 

Options:

cooldown true|[false] - If you want winner to have a cooldown

Examples:

!wta .c 100k - starts Whats The Award, with a prize of 100k, with the winner having a cooldown

/whatstheaward prize:250k - starts Whats The Award with a prize of 250k

Aliases: wta, whattheaward, whatstheaward

Credit: Zachbob